New Frontiers

Into the Snowreach Mountains
Prisoners interrogated, tracks uncovered

Party inspects damage, Fionn introduces himself, says he doesn’t know much about the nature of the attackers; this is the first time they’ve attacked Tir Feldar itself.

Fionn introduces Brennaine the town constable.

They attempt to interrogate their hobgoblin prisoner: Radishe casts comprehend languages, but as he can’t speak it and the prisoner isn’t forthcoming, all they get is a name: King Urrevor.

Fionn advises the only people in town who might speak goblin are the scout Gerhard and the cleric of Ehlonna Grainne, but they are both out of town.

Party bunkers town in Kaui’s home for the night – Jubei recognises the shine in his home to the seven fortunes.

Prepare to set out the next morning, request Roderick and his men accompany the settlers as they head north with the party.

They soon reach the Red Gorge Bridge, where they find Gerhard the dwarven scout, who tells them about the ghostly riders he saw pass over the damaged bridge. He violently interrogates the hobgoblin prisoner, determining that they hold the castle to the north, that their leader is King Urrevor, who has made dark alliances to ensure his power. Gerhard then ties the hobgoblin to the top of a tree, breaking his jaw so he can’t call for help, and leaves him to die from exposure.

Isaac summons a skeleton to walk across the bridge to see if the damage is illusory – it isn’t. He theorises that undead mounts could conceivably levitate across the bridge, depending on how they were resurrected.

The settlers spend the day making repairs to the bridge while the party scouts ahead. Gerhard gives them advice on surviving the elements, and returns to the village.

The party find the kobold Miki hiding in the tree, and interrogate/befriend him. He tells Iskawan about the tower and the gryffon. They tie the kobold up and rest under the tree for the night. Radishe spots someone approaching in the night – it’s Grainne. Explains she has been tending to the spiritual needs of the peasants still eking out a living on their farms, and knows of the gryffon – Brightfeather – but hasn’t yet met it. Recommends caution and deference when interacting with him. Says she can’t accompany them, but will visit when the threat of the raiders is removed.

Party free Miki the next morning, making him promise to tell his people not to attack the settlers.

They press on, reaching the summit tower by nightfall. Brightfeather calls a warning from the tower top, Iskawan successfully convinces him they mean him no harm. Offers a gold coin as a token of good faith, which Brightfeather returns by warning them (by digging in the snow) about the caltrops, which the party misunderstand and step on the caltrops anyway. They use Radishe’s shield to sled across the snow to the tower, where they rest for the night.

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Introductions
Wherein we meet our heroes

Isaac, Iskawan and Radishe arrive by boat from Greenseas to the city of Gondrake, the seat of power (such as it is) of the fledgling country of Meriador. They meet with the chancellor of King Bronmark, who advises them that, despite the terribly depleted manpower (lost at sea from inclement weather and piracy), their original mission stands: escort a company of settlers north to Gryphon Rock, a castle now fallen into disrepair and darkness, to reclaim the area and drive back the wild creatures that inhabit the area. The King also advises the party that Jubei Miramoto, a member of his personal guard, will also be accompanying them.

The party meet Lieutenant Roderick the Green, commander of the six men-at-arms ordered by the king to escort the settlers, who is able to provide some limited information regarding the trip. The cleric finds a modest temple to St Cuthburt in the city and seeks out his own information about their destination.

They set out the next day, escorting the seventy-odd peasants and the men-at-arms on the journey northwards. The trip is largely uneventful, and the party are able to find out that the men-at-arms accompanying them are, for one reason or another, effectively in exile for various indiscretions. They also find out that their destination, Gryphon Rock and the wider Valdan Wilds region, are part of what was one a huge empire, brought to ruin by years of both external and internal strife. The former empire of King Rodan fell into darkness hundreds of years ago, but there remain many remnants of his rule – Gryphon Rock being among them. Also left behind are the ruins of the empire’s theocratic power – temples and gods long forgotten but not entirely gone.

After six days of travel the party comes to the outskirts of the town of Tir Feldar just on twilight. There they find the town under attack from ghostly riders. The party advances, Iskawan using an illusion of Jubei to keep the majority of the raiders occupied while Jubei himself flanked from inside the cottages. The other party members advanced, attacking the riders and eventually succeeding in driving them into retreat when their leader was gravely wounded. One raider was killed, another captured.

The raider – a hobgoblin – had his armour stripped, Iskawan determining that the armour was what gave the attackers their ghostly visage. Isaac discovered the hobgoblin’s mounts were undead, but was unable to effectively interrogate their prisoner due to communication barriers.

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