Party inspects damage, Fionn introduces himself, says he doesn’t know much about the nature of the attackers; this is the first time they’ve attacked Tir Feldar itself.
Fionn introduces Brennaine the town constable.
They attempt to interrogate their hobgoblin prisoner: Radishe casts comprehend languages, but as he can’t speak it and the prisoner isn’t forthcoming, all they get is a name: King Urrevor.
Fionn advises the only people in town who might speak goblin are the scout Gerhard and the cleric of Ehlonna Grainne, but they are both out of town.
Party bunkers town in Kaui’s home for the night – Jubei recognises the shine in his home to the seven fortunes.
Prepare to set out the next morning, request Roderick and his men accompany the settlers as they head north with the party.
They soon reach the Red Gorge Bridge, where they find Gerhard the dwarven scout, who tells them about the ghostly riders he saw pass over the damaged bridge. He violently interrogates the hobgoblin prisoner, determining that they hold the castle to the north, that their leader is King Urrevor, who has made dark alliances to ensure his power. Gerhard then ties the hobgoblin to the top of a tree, breaking his jaw so he can’t call for help, and leaves him to die from exposure.
Isaac summons a skeleton to walk across the bridge to see if the damage is illusory – it isn’t. He theorises that undead mounts could conceivably levitate across the bridge, depending on how they were resurrected.
The settlers spend the day making repairs to the bridge while the party scouts ahead. Gerhard gives them advice on surviving the elements, and returns to the village.
The party find the kobold Miki hiding in the tree, and interrogate/befriend him. He tells Iskawan about the tower and the gryffon. They tie the kobold up and rest under the tree for the night. Radishe spots someone approaching in the night – it’s Grainne. Explains she has been tending to the spiritual needs of the peasants still eking out a living on their farms, and knows of the gryffon – Brightfeather – but hasn’t yet met it. Recommends caution and deference when interacting with him. Says she can’t accompany them, but will visit when the threat of the raiders is removed.
Party free Miki the next morning, making him promise to tell his people not to attack the settlers.
They press on, reaching the summit tower by nightfall. Brightfeather calls a warning from the tower top, Iskawan successfully convinces him they mean him no harm. Offers a gold coin as a token of good faith, which Brightfeather returns by warning them (by digging in the snow) about the caltrops, which the party misunderstand and step on the caltrops anyway. They use Radishe’s shield to sled across the snow to the tower, where they rest for the night.